- Postmortem: Dead West
[01.03.12]
-
Florida Interactive Entertainment Academy student Patrick Dietz reflects on the development of Dead West, an ambitious student project that saw more than its fair share of ups and down during development.
- Postmortem: Scarfell
[12.01.11]
-
University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.
- Postmortem: Fly-Guy
[11.29.11]
-
Fredrik Albrektson of Futuregames Academy picks apart his student project Fly-Guy, detailing what went right, what went wrong, and the lessons the team learned along the way.
- Postmortem: Muse Games' Guns of Icarus
[11.22.11]
-
The team at Muse Games reflect son the development of its 3D action title Guns of Icarus, providing a look at the successes and challenges of indie game development.
- Postmortem: Julia's Magnificent Mishap
[10.27.11]
-
In this article, Heather Decker-Davis of Savannah College of Art and Design looks back on the development of the student game Julia's Magnificent Mishap, outlining the successes and missteps the team encountered.
- The Making of Wizard's Castle HD for iPad 2
[10.18.11]
-
Here, Randy Herring, one half of the father and son team at Asgard Studios, reflects on the development of the iPad 2 puzzle game Wizard's Castle HD.
|
|
|