All Gamasutra Network Jobs
| 2K Games | (1) |
| 2K Marin | (3) |
| 2K Sports | (2) |
| 24 Seven Inc. | (2) |
| A2Z-OC Research and Development Center | (8) |
| A Bit Lucky, Inc. | (1) |
| Adhesive Games | (5) |
| Aechelon Technology, Inc. | (1) |
| Airtight Games | (3) |
| Astro Gaming / Skullcandy Inc. | (1) |
| Atari | (2) |
| Avalanche Studios | (2) |
| Bally Technologies | (1) |
| Beachhead / Activision | (5) |
| BioWare Austin | (1) |
| Black Lantern Studios, Inc | (1) |
| Blizzard Entertainment | (17) |
| Capcom Game Studio Vancouver, Inc | (7) |
| Carbine Studios | (2) |
| CCP - China | (1) |
| CCP - North America | (6) |
| ChangYou.com US Inc. | (1) |
| Checkpoint Studios | (1) |
| Cryptic Studios | (2) |
| Crytek | (2) |
| DePaul University | (1) |
| Disney Interactive Media Group | (2) |
| Disney Interactive Studios/Junction Point Studios | (4) |
| Disney Mobile - Palo Alto | (2) |
| Double Fine Productions | (3) |
| Dubai Police | (1) |
| EA | (1) |
| EEDAR | (1) |
| Filament Games LLC | (4) |
| Finger Food Studios | (6) |
| Funzio | (2) |
| Game Circus LLC | (1) |
| Gameloft | (6) |
| Gazillion Entertainment | (1) |
| Harmonix Music Systems | (1) |
| Havok | (1) |
| High 5 Games | (6) |
| Hot Cherry Games | (1) |
| HumaNature Studios | (1) |
| Infinity Ward / Activision | (2) |
| Inhance Digital Corp | (2) |
| Insomniac Games | (5) |
| iRacing.com | (1) |
| Irrational Games | (4) |
| iWin, Inc. | (2) |
| Kabam | (3) |
| Kiz Toys Creative Studio | (4) |
| Lantern | (2) |
| LOLapps | (2) |
| LucasArts | (6) |
| Magic Pixel Games | (2) |
| Maxis | (1) |
| Merge Interactive | (1) |
| Metaversal Studios | (1) |
| Mindspark | (2) |
| Mixamo, Inc | (1) |
| Mob Science | (1) |
| NetherRealm Studios | (2) |
| Nickelodeon Animation Studios | (1) |
| Ninja Bam | (1) |
| OMAX Corporation | (1) |
| Penn State Erie, The Behrend College | (1) |
| Perfect World Entertainment | (1) |
| Performance Designed Products | (1) |
| Phosphor Games Studio | (1) |
| Playdek Inc. | (2) |
| PlayFirst | (2) |
| PopCap | (1) |
| PopCap Games | (1) |
| Qualcomm | (3) |
| Quantic Dream | (1) |
| Radical Entertainment / Activision | (1) |
| Ready At Dawn Studios | (11) |
| Remedy Entertainment | (2) |
| Respawn Entertainment | (1) |
| Retro Studios | (4) |
| Riot Games | (2) |
| Rockstar - RAGE | (3) |
| Rockstar Leeds | (1) |
| Rockstar North | (1) |
| Rockstar San Diego | (6) |
| Sanzaru Games Inc. | (1) |
| Seed Studio, Inc. | (1) |
| Seven45 Studios | (1) |
| Sifteo Inc | (2) |
| Sledgehammer Games / Activision | (2) |
| Sleepy Giant | (3) |
| Sony Computer Entertainment America - Santa Monica | (8) |
| Sony Computer Entertainment America LLC | (14) |
| Southern New Hampshire University | (1) |
| Spark Unlimited, Inc. | (6) |
| Spooky Cool Labs | (3) |
| TalentScotland | (1) |
| Tencent Boston | (5) |
| The Art Institute of Fort Worth | (3) |
| The Workshop | (1) |
| THQ Montreal | (2) |
| TimeGate Studios | (6) |
| TouchFactor Inc. | (1) |
| Treyarch / Activision | (7) |
| Trilogy Studios | (1) |
| Trion Worlds | (6) |
| Turbine, Inc. | (1) |
| Turtle Rock Studios, Inc. | (1) |
| Ubisoft | (1) |
| Ubisoft Massive | (2) |
| United Visual Artists | (1) |
| University of Oklahoma - Norman | (2) |
| University of Wisconsin-Stout | (1) |
| Vicarious Visions / Activision | (2) |
| Vicious Cycle Software, Inc | (1) |
| Visceral Games Redwood Shores | (2) |
| Visual Concepts | (2) |
| Walt Disney Parks and Resorts | (6) |
| Warner Bros. Home Entertainment Group | (2) |
| Warner Bros Games | (2) |
| XEOPlay Inc | (1) |
| XMG | (1) |
| ZeniMax Online Studios | (3) |
| Zindagi Games | (2) |
|
|
Game Career Guide Jobs
[02.10.2012]
Gameloft — New York,
NY, USA
|
EEDAR — Carlsbad,
CA, USA
|
|
Research, modeling, analysis and problem solving with the largest specialty video game research firm in the world. Work closely with publishers and developers in current and emerging markets to solve data-intensive and analytical problems to help deliver stable and profitable growth for the video game industry ecosystem.
|
|
[02.09.2012]
TimeGate Studios — Sugar Land,
TX, USA
|
Airtight Games — Redmond/Seattle,
WA, USA
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
|
|
High 5 Games — Mahwah,
NJ, USA
[02.08.2012]
|
Qualcomm — San Diego,
CA, USA
|
|
Here are the most important skills we need (from the highest priority to lowest):
Mobile Gaming, Testing, OpenGL ES/Directx, Android, Build software and Configure devices, Automation
|
|
Penn State Erie, The Behrend College — Erie,
PA, USA
BioWare Austin — Austin,
TX, USA
|
Playdek Inc. — Carlsbad,
CA, USA
|
|
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
|
|
[02.07.2012]
Seed Studio, Inc. — Woodland Hills,
CA, USA
High 5 Games — Mahwah,
NJ, USA
|
Playdek Inc. — Carlsbad,
CA, USA
|
|
We are looking for an exceptional Programmer who will help create the game application itself, including the user interface, game modes, and/or features that involve game play for internal projects that will be delivered on mobile and digital platforms. They will participate in defining the user experience and quality of the game as well as implementing it.
|
|
|
iRacing.com — Bedford,
MA, USA
|
|
Help us create the world's most authentic racing simulations, enable and organize real-time, online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of novice to expert racers worldwide and at the same time create a fun and engaging environment and community.
|
|
[02.06.2012]
A2Z-OC Research and Development Center — Lake Forest,
CA, USA
Filament Games LLC — Madison,
WI, USA
|
Havok — San Francisco,,
CA, USA
|
|
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
|
|
Gameloft — New York,
NY, USA
|
Sleepy Giant — Newport Beach,
CA, USA
|
|
Are you able to drive results and lead teams to effectively service and launch our clients and online video game projects (mobile, social, browser based and MMOs)? Come join our team at Sleepy Giant, an industry leader in Live Game Operations working on AAA online video game titles, where we’re looking for a leader who can maintain customer relationships while scaling and building our Operations Group.
|
|
|
Sleepy Giant — Newport Beach,
CA, USA
|
|
Are you able to drive results and lead teams to effectively service and launch our clients and online video game projects (mobile, social, browser based and MMOs)? Come join our team at Sleepy Giant, an industry leader in Live Game Operations working on AAA online video game titles, where we’re looking for product owners who can help produce websites / game properties, own user experience and maintain customer relationships within our Product Management Group.
|
|
|
Sleepy Giant — Newport Beach,
CA, USA
|
|
Sleepy Giant is looking for an Online Marketing Manager (aka “Growth Monster”) to develop and execute strategies for generating sustainable growth for our games and entertainment properties, using a mix of user acquisition tactics and online marketing programs. The ideal candidate is highly analytical, detail-oriented, and a self-starter with entrepreneurial drive who thrives in a fast-paced, dynamic work setting.
|
|
CCP - China — ,
N/, CHN
[02.03.2012]
Carbine Studios — Aliso Viejo,
CA, USA
[02.02.2012]
Ninja Bam — Kirkland,
WA, USA
Perfect World Entertainment — Foster City,
CA, USA
[02.01.2012]
PopCap Games — Seattle,
WA, USA
Metaversal Studios — Brighton,
MA, USA
[01.30.2012]
Funzio — San Francisco,
CA, USA
[01.27.2012]
|
Performance Designed Products — sherman oaks,
CA, USA
|
|
Performance Designed Products LLC. (Pelican) headquartered in Los Angeles, CA, is a creative force that designs, develops and manufactures video game systems and accessories. PDP is currently a leading supplier of video game accessories and has formed strong distribution partnerships with all U.S. national accounts, with growth in Europe and Mexico and South America.
PDP is currently recruiting for the following positions: Team Leader/Sr. Director, Product Manager: Levels 1-3, Brand Manag
|
|
[01.26.2012]
|
Qualcomm — San Diego,
CA, USA
|
|
* Work closely with the Animation Lead developing, defining and maintaining high-end animation pipelines and rigging solutions.
* Author animation pipelines, including: Rigging, Animation data flow, skinning, conversion tools and productivity tools.
* Seek out guidance from Lead Animator, Art Director, experienced animators and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
|
|
|
Qualcomm — San Diego,
CA, USA
|
|
* Work closely with the Art Director developing, defining and maintaining high-end run-time game environments.
* Creation of realistic and visually compelling environments and elements.
* Asset creation in modeling, texturing, and lighting of scenes.
* Seek out guidance from Art Director, and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
* Able to work with team members of other disciplines.
|
|
|
TalentScotland — Dunfermline,
SL, GBR
|
|
We are the world's leading multi-platform casual games company, with expertise in the online, social, mobile, interactive TV and retail categories. We bring together the most compelling casual game content, distributing it through global partners.
|
|
[01.21.2012]
|
Dubai Police — Dubai,
Du, ARE
|
|
Be part of our exciting, talented and innovative team at Dubai Police and work on the latest technologies to develop games on CryEngine 3.0 and Unity 3.5 for cross-platform (PC, smartphones, tablets, web browser, and many more). We're now looking for Game Engine Programmer with excellent C++ skills to join us! If you're ready for your next challenge then Apply now!.
|
|
[01.20.2012]
Mixamo, Inc — San Francisco,
CA, USA
[01.19.2012]
Remedy Entertainment — Espoo,
Uu, FIN
|
Mindspark — Burbank,
CA, USA
|
Mindspark Worlds, an IAC company, is rapidly expanding and diversifying our portfolio of virtual worlds and social games. Our visionary leadership team has successfully built innovative and award-winning entertainment experiences: from virtual worlds to social games to interactive theme park attractions. Come check out what we have to offer talented Gamers like you!
Other Position(s) Available At Mindspark
Game Programmer
|
|
[01.18.2012]
TimeGate Studios — Sugar Land,
TX, USA
Funzio — San Francisco,
CA, USA
[01.17.2012]
XMG — Toronto,
ON, CAN
[01.16.2012]
Southern New Hampshire University — ,
NH, USA
[02.11.2012]
|
Spark Unlimited, Inc. — Sherman Oaks,
CA, USA
|
|
Spark is looking for an experienced Lead Animator to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. If you possess the skills, personality and leadership abilities to lead a team of bad-asses to take over the industry, we may have a job for you.
|
|
|
Spark Unlimited, Inc. — Sherman Oaks,
CA, USA
|
|
Spark is looking for an experienced Lead Designer to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. If you possess the skills, personality and leadership abilities to lead a team of bad-asses to take over the industry, we may have a job for you.
|
|
|
Spark Unlimited, Inc. — Sherman Oaks,
CA, USA
|
|
Spark Unlimited is looking for an experienced Lead Environment Artist to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. If you possess the skills, personality and leadership abilities to lead a team of bad-asses to take over the industry, we may have a job for you.
|
|
Harmonix Music Systems — Cambridge,
MA, USA
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Infinity Ward / Activision — Encino,
CA, USA
|
|
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3.
We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
|
|
|
Infinity Ward / Activision — Encino,
CA, USA
|
|
Infinity Ward, Inc. is an award winning developer located in Los Angeles, California.Since its inception, the studio has consistently produced blockbuster hits and critically-acclaimed titles including Call of Duty, Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and most recently Call of Duty: Modern Warfare 3.
We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An
|
|
|
Magic Pixel Games — Los Angeles,
CA, USA
|
|
Magic Pixel Games was founded in 2010 by the core members who developed the award-winning Steven Spielberg's BOOM BLOX. Much of our team has worked together for almost a decade, and we’ve now struck out on our own to continue our tradition of creating extraordinary games.
We're now looking for Tools Programmer to join our team!
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
[02.10.2012]
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is looking for a talented and enthusiastic lead software engineer to join our Battle.net team in Irvine, California.
The new Battle.net is a full-featured online game service that delivers the ultimate social and competitive experience for Blizzard Entertainment gamers everywhere. Designed specifically around Blizzard Entertainment titles, Battle.net includes a complete set of around-the-game features including a state-of-the-art matchmaking system, achievement system,
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is seeking a highly skilled senior software engineer to join the World of Warcraft server team. The ideal applicant is someone who enjoys playing MMOs and hungers to understand the workings and infrastructure of a massive online gaming environment. The individual must also enjoy the challenge of implementing new game systems for players to experience, while diagnosing tough problems and keeping the server code maintainable and optimized.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Are you passionate about mobile devices and mobile video gaming? Are you a professional ‘Jack of all trades’ who loves tackling new challenges and mastering new technologies? Welcome to the Blizzard Entertainment mobile team where our goal is to bring Blizzard Entertainment’s amazing worlds to mobile devices. We are currently looking for qualified software engineers.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is seeking a front end engineer to join the web and mobile team. This engineer can expect to create mobile-optimized versions of Battle.net websites such as the World of Warcraft, Starcraft II, Diablo III community sites, and account management. The ideal candidate is an expert with web development for mixed platforms, including phones, tablets, and PCs.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is seeking an enthusiastic senior software engineer to be a key contributor on the Diablo team. This position is responsible for developing rendering subsystems on multiple console platforms and ensuring the best representation of the game's artistic vision.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
As a gameplay engineer at Blizzard Entertainment you are the bridge that connects technology, game design, art, and our engine. Day to day you will work with designers who give you 'after we ship, this is how everyone will do it' moments. Blizzard Entertainment offers a fun, creative, and technically challenging environment with excellent compensation and a full range of benefits.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is seeking an experienced senior software engineer to help build a testing infrastructure for our Next-Gen MMO team. The ideal candidate has experience in building test infrastructures and tools, and working with development teams to drive test requirements. The successful candidate will help push and define the boundaries of the next generation of game testing.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is currently looking for a senior designer for Battle.net, Blizzard Entertainment's online game service powering its current and future game catalog. The senior Battle.net designer should be very comfortable working within the contexts of online social systems, multiplayer gaming, and digital distribution to conceptualize and realize a compelling set of service-level features that will enhance the gaming experience for our community of players.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is seeking an experienced UNIX programmer to join a team of system administrators and programmers. The team goal is to maintain and troubleshoot services that run on UNIX servers. The ideal candidate is a dedicated problem solver who can multitask and prioritize tasks in a fast-paced and demanding environment.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard is seeking an experienced engine programmer to focus on core engine development for our next generation MMO. This position primarily involves working with designers, game programmers, and fellow engine programmers to develop and refine key engine systems that contribute to the creation of Blizzard Entertainment's next industry-changing game experience.
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is looking for an experienced technical writer, specialized in application programming interface (API) documentation and other highly technical deliverables, to work on Battle.net, the online matchmaking and community platform for Warcraft III, StarCraft II, Diablo III, and World of Warcraft. The ideal candidate is highly organized, has excellent communications skills, and has a passion for distilling complex systems and concepts into concise reference material.
|
|
Trilogy Studios — North Hollywood,
CA, USA
|
Trion Worlds — San Diego,
CA, USA
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic
|
|
|
Trion Worlds — San Diego,
CA, USA
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic
|
|
|
Trion Worlds — San Diego,
CA, USA
|
|
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic
|
|
|
Rockstar - RAGE — San Diego,
CA, USA
|
|
Part of the Rockstar San Diego studio, the RAGE team is Rockstar's central technology group. The RAGE engine drives games such as Red Dead Redemption, GTA IV and Max Payne 3. RAGE is looking for an energetic programmer to help increase the features and capabilities of our networking technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that is focused on redefining what a multiplayer gaming experience can be.
|
|
|
Rockstar - RAGE — San Diego,
CA, USA
|
|
Part of the Rockstar San Diego studio, the RAGE team is Rockstar's central technology group. The RAGE engine drives games such as Red Dead Redemption, GTA IV and Max Payne 3. RAGE is looking for an energetic Web/.NET developer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.
|
|
|
Rockstar - RAGE — San Diego,
CA, USA
|
|
Rockstar's RAGE team creates the technology that drives games such as GTA IV and Midnight Club: Los Angeles. We're heavily expanding, making a new suite of game creation tools and the engine to make them shine. We're creating something meaningful, technically advanced, game centric, and above all, cool. We want people with passion and talent in equally high volume to join us on our journey as we define the future of gaming technology. Got the chops to solve complex problems? Want to be surround
|
|
|
Rockstar San Diego — San Diego,
CA, USA
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis.
Rockstar San Diego is seeking a qualified AI programmer who is ready to help us create the best open world experiences, and push the limits of Artifical Intelligence in areas such as pathfinding, combat, and decision-making, with an eye towards making it all look believable to the player.
|
|
|
Rockstar San Diego — San Diego,
CA, USA
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles.
|
|
|
Rockstar San Diego — San Diego,
CA, USA
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We are seeking the industry's most talented prop artists. You will be designing, building and texturing the props that fill the worlds we build, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles.
|
|
|
Rockstar San Diego — San Diego,
CA, USA
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We're looking for a networking programmer who specializes in the synchronization of the wide range of gameplay mechanics found in a Rockstar open world game.
|
|
|
Rockstar San Diego — San Diego,
CA, USA
|
|
Rockstar San Diego is the developer of the multi-million selling blockbuster Red Dead Redemption as well as other highly acclaimed hits such as the Midnight Club series, Red Dead Revolver, & Table Tennis. We're seeking a tools programmer responsible for developing art and design content creation pipelines.
|
|
|
Rockstar San Diego — San Diego,
CA, USA
|
|
Rockstar San Diego is looking for a talented gameplay programmer to join our award winning team of developers. Prospective candidates need to the ready for the challenges posed by large scale open worlds with complex AI and physics. General programming skills are a must, and knowledge of animation, camera, AI and physics problems and solutions gain bonus points. Attention to detail and an innate feeling for what makes good gameplay are essential to fulfill our requirements here!
|
|
|
Rockstar North — Edinburgh,
SL, GBR
|
|
Part of the Rockstar family since 1999 and based out of modern, spacious, purpose-built studios in the heart of Edinburgh, Rockstar North develops original game titles and are proud to be the developer of the genre-defining Grand Theft Auto series. Rockstar North is seeking experienced, talented physics programmers to join our team to work across the development of low level physics systems and to innovate on physics in game
|
|
Gameloft — New York,
NY, USA
PlayFirst — San Francisco,
CA, USA
TouchFactor Inc. — Novato,
CA, USA
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 6 games in 6 years since it opened its doors in 2005.
We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
Capcom Vancouver is growing! We have two unannounced projects in play. There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our open world action games
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
Capcom Vancouver is growing! We have two unannounced projects in play. There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our amazing action games!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
Capcom Vancouver is growing! We have two unannounced projects in play. There is lots of work to be done! We need the help of smart, passionate and dedicated people to help us make our amazing action games!
|
|
Maxis — Emeryville,
CA, USA
EA — Redwood Shores,
CA, USA
Lantern — Los Angeles,
CA, USA
|
Warner Bros Games — Kirlkand,
WA, USA
|
|
WB Games Inc., seeks a Senior Software Engineer, Online to join the award-winning technology team behind the Lord of the Rings: War in the North(tm), F.E.A.R. (tm) and Condemned(tm) franchises creating exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC.
|
|
Black Lantern Studios, Inc — Springfield,
MO, USA
|
Magic Pixel Games — Los Angeles,
CA, USA
|
|
Magic Pixel Games was founded in 2010 by the core members who developed the award-winning Steven Spielberg's BOOM BLOX. Much of our team has worked together for almost a decade, and we’ve now struck out on our own to continue our tradition of creating extraordinary games.
We're now looking for Senior Technical Designer to join our team to help translate ideas into gameplay!
|
|
|
Retro Studios — Austin,
TX, USA
|
|
Purpose/Summary: Contractor who provides administrative support to Communications Coordinator and President. Translates communication between Retro and Parent Company – Nintendo Corporation, Ltd. – Japan (NCL).
*Essential Duties: Translates confidential English and Japanese correspondence between Retro and NCL. Works with Retro, NCL, and other Nintendo employees throughout Japan, North America, and Europe regarding localization process. Might enter text from scripts into subtitles database
|
|
|
Retro Studios — Austin,
TX, USA
|
|
Responsibilities:
• Modeling high quality 3D geometry for game environments
• Creating high quality hand painted 2D texture maps
• Using advanced material and shader setups
• Being versatile to different styles
• Collaborating closely with team members and other departments
• Complete assignments that require independent judgment and creative input while staying true to overall art direction and theme as defined by Art Director
• Taking daily direction from the Art Director and E
|
|
|
Retro Studios — Austin,,
TX, USA
|
|
Purpose/Summary: Contractor that develops, writes and debugs code for video game software and tools with a specific focus on AI programming for enemies & bosses.
*Essential Duties: Designs, develops, writes, tests and implements code. Writes clear, maintainable, portable code. Writes documentation for other programmers’ use. Anticipates, identifies and articulates problem areas and develops preventative solutions.
|
|
|
Irrational Games — Quincy,
MA, USA
|
|
The Interactive Marketing Director (IMD) is responsible for all of Irrational Game's interactive marketing efforts. This includes, but is not limited to, its websites, forums, social media strategies, press site, and online store. The IMD sets objectives, develops strategies to deliver on those objectives, and works closely together with the Game Evangelist, Web Developer and IT group, as well as external entities. The IMD monitors metrics for objectives, and adjusts strategies if required
|
|
|
Irrational Games — Quincy,
MA, USA
|
|
The Graphic Designer (GD) works directly with the Art Director, Lead Artist, internal artists and external vendors. The GD is the gatekeeper for marketing materials of the games of Irrational Games as well as studio branding. The GD leads all design/creative production within the Marketing department. The GD is responsible for designing all visual assets, supporting the company’s web sites, collaterals, industry shows and all other forms of visual media.
|
|
|
Irrational Games — Quincy,
MA, USA
|
|
Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went o
|
|
|
Adhesive Games — Pasadena,
CA, USA
|
|
UI TECHNICAL ARTIST
Adhesive Games is looking for a talented UI TECHNICAL ARTIST to join our growing team here in Los Angeles, California. We need someone who not only possesses a strong sense of design, but who also has the technical ability to successfully integrate assets with no additional assistance.
This is a permanent position and would require working from our studio in the Pasadena area.
|
|
|
Adhesive Games — Pasadena,
CA, USA
|
|
TECHNICAL ARTIST
Adhesive Games is looking for a talented TECHNICAL ARTIST to join our growing team here in Los Angeles, California. We are looking for someone to provide that bridge between art and engineering. Help us with rigging, tools writing and be able to work with complex shaders. You need to have strong artistic skills and possess the ability to translate those skills into code.
This is a permanent position and would require working from our studio in the Pasadena area.
|
|
|
Adhesive Games — Pasadena,
CA, USA
|
|
SENIOR NETWORK ENGINEER
Adhesive Games is looking for a talented SENIOR NETWORK ENGINEER to join our growing team here in Los Angeles, California. We need someone to help take our current project HAWKEN to new and exciting heights. This is a permanent position and would require working from our studio in the Pasadena area.
|
|
|
Adhesive Games — Pasadena,
CA, USA
|
|
SENIOR ENGINE PROGRAMMER
Adhesive Games is looking for a talented ENGINE PROGRAMMER to join our growing team here in Los Angeles, California. We have already modified the Unreal Engine 3 heavily, but we aren’t stopping there and need someone to continue modifying it; ensuring it can handle whatever our title can throw at it.
This is a permanent position and would require working from our studio in the Pasadena area.
|
|
|
Adhesive Games — Pasadena,
WA, USA
|
|
GENERAL ENGINEER
Adhesive Games is looking for a talented ENGINEER to join our growing team here in Los Angeles, California. We need someone to help take our current project HAWKEN to new and exciting heights. This is a permanent position and would require working from our studio in the Pasadena area.
|
|
Merge Interactive — Austin,
TX, USA
|
EEDAR — Carlsbad,
CA, USA
|
|
Research, modeling, analysis and problem solving with the largest specialty video game research firm in the world. Work closely with publishers and developers in current and emerging markets to solve data-intensive and analytical problems to help deliver stable and profitable growth for the video game industry ecosystem.
|
|
CCP - North America — Atlanta,
GA, USA
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Vicarious Visions / Activision — Albany,
NY, USA
|
|
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — Foster City,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
THQ Montreal — Montreal,
PQ, CAN
|
|
THQ as a high quality, craft driven developer of world class games and transmedia properties. A key to this is the building of a new 400 person studio in Montreal where we will develop new IP and partner with our existing studios THQ Studio Montreal is a very unique opportunity to get in at the ground floor and help us build a new and successful culture of creativity, innovation and fun.
|
|
|
Beachhead / Activision — Santa Monica,
CA, USA
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision — Santa Monica,
CA, USA
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision — Santa Monica,
CA, USA
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision — Santa Monica,
CA, USA
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
|
Beachhead / Activision — Santa Monica,
CA, USA
|
|
Beachhead is Activision's newest wholly-owned development studio, which will lead the creation of our all-new digital platform and service for the Call of Duty franchise, Call of Duty ELITE. ELITE will support in-game integration and bring online experiences and console play together for the first time. The platform has been in development for over 2 years, and we're continuing to build the team with the best talent in the online and gaming world. Join us and help shape the future of gaming!
|
|
[02.09.2012]
High 5 Games — Mahwah,
NJ, USA
|
Airtight Games — Redmond/Seattle,
WA, USA
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
|
|
|
Airtight Games — Redmond/Seattle,
WA, USA
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
|
|
|
Airtight Games — Redmond/Seattle,
WA, USA
|
|
Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game "Crimson Skies: High Road to Revenge”. We recently released a new intellectual property AAA title with Capcom called "Dark Void". We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team.
|
|
XEOPlay Inc — Oakland,
CA, USA
|
Kabam — San Francisco,
CA, USA
|
|
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
|
|
|
Kabam — San Francisco,
CA, USA
|
|
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
|
|
|
Kabam — San Francisco,
CA, USA
|
|
As a leader in the free-to-play core social games arena, Kabam is a key player in transforming the traditional gaming industry. We have a successful track record of creating high quality, massively multiplayer social games that delight and engage core gamers. Our games combine the deep, immersive gameplay found in MMO games (strategy, RPG style) with the connectivity and interaction of social networks. You can play Kabam games on Google+, Facebook and other social networks around the world.
|
|
TimeGate Studios — Sugar Land,
TX, USA
Vicious Cycle Software, Inc — Morrisville,
NC, USA
2K Sports — Novato,
CA, USA
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is looking for intelligent and highly motivated multilingual game testers to help test our games in Brazilian Portuguese. Job duties include documenting bugs, working closely with a team of translators, testing games for hours upon hours. An ideal candidate is a hardcore gamer with a localization background, or an individual with a higher education in a language-related discipline, who is good at both finding bugs and describing them in an organized and clear fashion
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is looking for intelligent and highly motivated multilingual game testers to help test our games in Spanish (Castellano). Job duties include documenting bugs, working closely with a team of translators, testing games for hours upon hours. An ideal candidate is a hardcore gamer with a localization background, or an individual with a higher education in a language-related discipline, who is good at both finding bugs and describing them in an organized and clear fashion. Lan
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is looking for intelligent and highly motivated multilingual game testers to help test our games in Traditional Chinese. Job duties include documenting bugs, working closely with a team of translators, testing games for hours upon hours. An ideal candidate is a hardcore gamer with a localization background, or an individual with a higher education in a language-related discipline, who is good at both finding bugs and describing them in an organized and clear fashion. Lang
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment seeks a talented and enthusiastic web software engineer to join our web team in Irvine, California. The web team develops customer facing web sites, ranging from account management and e-commerce sites, to community forums and character profiles for multiple regions around the globe. The software engineer is responsible for creating new and improving existing applications in a high-load, high-availability environment. The role focuses heavily on server-side web programming
|
|
Disney Mobile - Palo Alto — Palo Alto,
CA, USA
|
Warner Bros Games — Kirlkand,
WA, USA
|
|
WB Games Inc., seeks a Senior Software Engineer, Online to join the award-winning technology team behind the Lord of the Rings: War in the North(tm), F.E.A.R. (tm) and Condemned(tm) franchises creating exciting, cutting-edge action games on PlayStation 3, XBox 360 and PC.
|
|
|
NetherRealm Studios — Chicago,
IL, USA
|
|
NetherRealm Studios, a division of WB Games Inc. seeks a Senior Software Engineer, Network to help implement and support top-notch features and functionality related to online gameplay and matchmaking. We are looking for someone to help polish and grow the extensive feature set created for Mortal Kombat
|
|
|
NetherRealm Studios — Chicago,
IL, USA
|
|
WB Games-Chicago seeks a Senior Designer with extensive game development experience for developing multiple Unreal based iOS projects.
|
|
CCP - North America — Atlanta,
GA, USA
iWin, Inc. — San Francisco,
CA, USA
|
LOLapps — San Francisco,
CA, USA
|
Lolapps and 6waves have just merged to become the second largest social game developer, producing some of the most recognized games on Facebook.
Imagine what you can do working side by side some of the most well-known gaming talents in a profitable company with more than 35 million monthly active users! We are looking for people that consider their work their passion and are looking to join one of our strong and talented teams to help shape the social gaming space for people around the world!
Other Position(s) Available At LOLapps
Jr Game Designer for Popular Social Games
|
|
Nickelodeon Animation Studios — Burbank,
CA, USA
Disney Interactive Media Group — North Hollywood,
CA, USA
Quantic Dream — Paris,
Fr, FRA
|
Tencent Boston — Concord,
MA, USA
|
|
The successful candidate will be responsible for the implementation and deployment support of a high volume, large scale backend server system for web-based games. Expertise in building scalable and secure server systems is a key requirement for this position, as the candidate will be an important contributor to our server team. We are looking for a capable individual with a passion for games and for building bulletproof systems.
|
|
|
Zindagi Games — Camarillo,
CA, USA
|
|
Great company.
Great games.
Great lifestyle.
Sony 2nd party.
Packed into PS Move.
If you have a great talent and a great attitude, apply now, you’ll be glad you did!!!
|
|
Spooky Cool Labs — Chicago,
IL, USA
|
Radical Entertainment / Activision — Vancouver,
BC, CAN
|
|
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, men
|
|
|
Sony Computer Entertainment America LLC — San Diego,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
[02.08.2012]
2K Marin — Novato,
CA, USA
Visual Concepts — Shanghai,
, CHN
|
Visceral Games Redwood Shores — Redwood Shores,
CA, USA
|
|
Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as
|
|
|
Visceral Games Redwood Shores — Redwood Shores,
CA, USA
|
|
Visceral Games creates top quality next-gen games that push the boundaries of action entertainment. We have over a decade of experience at delivering high-intensity action gaming experiences such as Dead Space and Dead Space 2. As part of a worldwide group of EA studios, we have the stability and backing of a large company combined with the agility and fun culture of small studios and the mandate to make original IP. We are focused on creativity, polish, and shipping games that millions love as
|
|
|
Zindagi Games — Camarillo,
CA, USA
|
|
Great company.
Great games.
Great lifestyle.
Sony 2nd party.
Packed into PS Move.
If you have a great talent and a great attitude, APPLY NOW, you’ll be glad you did!!!
|
|
2K Games — Novato,
CA, USA
|
The Workshop — Marina del Rey,
CA, USA
|
The Workshop is looking to hire our Art Director. We're a small developer with many years of talent and a plan to keep our teams sizes reasonable. Tired of meetings all day? Miss directing a tight team of experienced, responsive, talented artists? Looking to get in on the ground floor? To potentially grow into a studio level Art Director over the coming years? "The supers are not gone, Mr. Incredible. You're still here. You can still do great things."
|
|
|
LucasArts — San Francisco,
CA, USA
|
|
The Senior AI Programmer is responsible for designing automated systems to control the behaviors, short and long term goals, and reasoning of AI.
|
|
|
LucasArts — San Francisco,
CA, USA
|
|
LucasArts is building a large scale online services and infrastructure to support a new way of connected online gaming that is going to revolutionize the industry. This position is one of the most senior positions and plays a critical part in the success of the online group at LucasArts.
|
|
|
LucasArts — San Francisco,
CA, USA
|
|
The Senior Tools Engineer develops the essential tools and pipelines for game development on current and Future Generation console and PC hardware. The ideal candidate should have the ability to deliver flexible, yet powerful tools that allow content creators to bring their game vision to life.
|
|
|
LucasArts — San Francisco,
CA, USA
|
|
LucasArts is building a large scale online services and infrastructure to support a new way of connected online gaming that is going to revolutionize the industry. This position is responsible for the overall implementation of large OLTP systems that supports millions of users. This position is also responsible for creating a data warehouse from OLTP databases.
|
|
|
LucasArts — San Francisco,
CA, USA
|
|
We're seeking an experienced graphics engineer with a passion for real-time rendering and a desire to develop industry leading visuals and graphics. In your role, you will be working on establishing the benchmark for in-game graphics on future console and PC hardware with a team of talented artists and engineers.
|
|
|
LucasArts — San Francisco,
CA, USA
|
|
We're seeking an experienced multiplayer engineer with the ability to deliver high performance online gameplay. In your role, you will be working closely with some of the industry's most talented designers and engineers in a creative collaborative environment, producing exciting and anticipated online gaming experiences.
|
|
|
Qualcomm — San Diego,
CA, USA
|
|
Here are the most important skills we need (from the highest priority to lowest):
Mobile Gaming, Testing, OpenGL ES/Directx, Android, Build software and Configure devices, Automation
|
|
|
Irrational Games — Quincy,
MA, USA
|
|
Irrational Games, the team that created the original Bioshock, is currently looking for a full-time Associate Producer to work closely with the Director of Development, Producers, and Department Leads and Directors to organize and coordinate the game development process.
|
|
The Art Institute of Fort Worth — Fort Worth,
TX, USA
Penn State Erie, The Behrend College — Erie,
PA, USA
|
Spark Unlimited, Inc. — Sherman Oaks,
CA, USA
|
Spark is looking for a Lead Gameplay Engineer to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. The ideal candidate is an outstanding engineer, possessing strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work.
Other Position(s) Available At Spark Unlimited, Inc.
Senior Graphics Engineer
|
|
|
Tencent Boston — Concord,
MA, USA
|
|
Tencent Boston is looking for an experienced Project Manager/Producer with outstanding communication and project management skills. The ideal candidate has prior experience in online game development and has a keen knowledge of how each discipline operates and interacts. Self-direction and follow-up skills are a must, as well as the ability to anticipate production issues and find effective solutions. This person must enjoy seeing a project from inception to completion and delivering games on ti
|
|
BioWare Austin — Austin,
TX, USA
Avalanche Studios — New York,
NY, USA
|
Playdek Inc. — Carlsbad,
CA, USA
|
|
The Senior Graphics Programmer is responsible for implementing and extending a 2D/3D, cross-platform game-engine for all Playdek mobile titles. He/she will also be responsible for the design and implementation of various tools to streamline the art asset pipeline into the applications.
|
|
|
Retro Studios — Austin,
TX, USA
|
|
Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent
|
|
Ready At Dawn Studios — Irvine,
CA, USA
Spooky Cool Labs — Chicago,
IL, USA
Kiz Toys Creative Studio — Charleston,
SC, USA
High 5 Games — Mahwah,
NJ, USA
|
Treyarch / Activision — Santa Monica,
CA, USA
|
|
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
|
|
|
Sledgehammer Games / Activision — Foster City,
CA, USA
|
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
|
|
Hot Cherry Games — Shanghai,
Sh, CHN
[02.07.2012]
Sanzaru Games Inc. — Foster City,
CA, USA
Lantern — Los Angeles,
CA, USA
|
HumaNature Studios — Berkeley,
CA, USA
|
|
Greetings. Perhaps you’re an experienced game designer with a strong technical side and smart as heck. Maybe you have an inexplicable love for emotionally expressive AI, and you get grossed out by games that are dark and violent. Do you love the idea of what games might be and keep searching for innovative games with more humanity and more personality? Are you strangely drawn to things that are cute, charmingly bizarre and somewhat Japanese-y? You may have finally found the right place.
|
|
|
Gazillion Entertainment — San Mateo,
CA, USA
|
|
We are looking for talented Lead Gameplay Engineers to work on a highly anticipated MMORPG. Gameplay Engineers are responsible for the design, implementation, maintenance and extension of one or more major game features and some underlying systems. They will spend their time collaborating with designers and artists to create and find the fun in different game systems and game content. Gameplay engineers will report to the Director of Engineering, but will also work with the Lead Engineer on many
|
|
University of Oklahoma - Norman — Norman,
OK, USA
Seed Studio, Inc. — Woodland Hills,
CA, USA
A2Z-OC Research and Development Center — Lake Forest,
CA, USA
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment seeks a talented and enthusiastic senior web software engineer to join our web team in Irvine, California. The web team develops customer facing web sites, ranging from account management, and e-commerce sites, to community forums and character profiles for multiple regions around the globe. The senior software engineer is responsible for creating new, and improving existing applications in a high-load, high-availability environment, as well as helping to drive architectur
|
|
|
Blizzard Entertainment — Irvine,
CA, USA
|
|
Blizzard Entertainment is currently looking for an experienced, creative, and artistically talented user interface (UI) artist for Starcraft II & DoTA. The UI artist will work closely with the lead UI artist, art director, and designers to conceptualize the visual style, and interactive experience for Starcraft II, and any related projects.
|
|
High 5 Games — Mahwah,
NJ, USA
Avalanche Studios — New York,
NY, USA
Astro Gaming / Skullcandy Inc. — San Francisco,
CA, USA
Inhance Digital Corp — Los Angeles,
CA, USA
|
Playdek Inc. — Carlsbad,
CA, USA
|
|
We are looking for an exceptional Programmer who will help create the game application itself, including the user interface, game modes, and/or features that involve game play for internal projects that will be delivered on mobile and digital platforms. They will participate in defining the user experience and quality of the game as well as implementing it.
|
|
Disney Interactive Studios/Junction Point Studios — Austin,
TX, USA
A Bit Lucky, Inc. — San Mateo,
CA, USA
|
iRacing.com — Bedford,
MA, USA
|
|
Help us create the world's most authentic racing simulations, enable and organize real-time, online racing, and advance and expand motorsport. We invent and provide the tools and environment to enhance the skills of novice to expert racers worldwide and at the same time create a fun and engaging environment and community.
|
|
|
Sledgehammer Games / Activision — Foster City,
CA, USA
|
|
Check out Sledgehammer Games, headed by industry veterans Glen Schofield and Michael Condrey, the creators of the acclaimed hit Dead Space, AIAS Action Game of the Year. They are joined by many award winning developers from across the industry. Sledgehammer Games is actively recruiting top industry talent to join the Call of Duty FPS development team. The studio is based in the San Francisco Bay Area, in sunny Foster City, within walking distance to plenty of restaurants, shopping and outdoor a
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America - Santa Monica — Santa Monica,
CA, USA
|
|
Join the God of War team!
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — Foster City,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — Foster City,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Sony Computer Entertainment America LLC — Foster City,
CA, USA
|
|
Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America LLC (SCEA) markets the PlayStation® family of products and develops, publishes, markets, and distributes software for the PS one™ console, the PlayStation®2 and PlayStation®3 computer entertainment systems and the PlayStation Portable (PSP™).
|
|
|
Vicarious Visions / Activision — Albany,
NY, USA
|
|
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
|
|
|
Crytek — Frankfurt am Main,
Ge, DEU
|
|
Ryse team is looking for unique talent to join in our cohorts. If you feel that you have what it takes to stand shoulder to shoulder in the trenches with our centurions, then come help us expand the glory of Rome!
As Art Director you will be responsible for the visual style, look and feel of the title, as well as managing the art department and ensuring the artistic vision is carried through into the game to the highest quality.
|
|
[02.06.2012]
A2Z-OC Research and Development Center — Lake Forest,
CA, USA
Filament Games LLC — Madison,
WI, USA
|
Spark Unlimited, Inc. — Sherman Oaks,
CA, USA
|
|
Spark is looking for an FX artist to design cutting edge content to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd Person Action/Horror. The artist should have a thorough knowledge of the creation of effects within a game environment. The ideal candidate is both an outstanding artist and technically proficient in generating game-useable material.
|
|
|
Gameloft — Auckland,
Au, NZL
|
|
SENIOR SOFTWARE ENGINEER
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Senior Programmers for its growing Auckland studio .
About Gameloft
Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries.
|
|
|
Insomniac Games — Burbank,
CA, USA
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, Resistance 3, and a new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA, USA
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with Overstrike on the horizon!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA, USA
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, and now our new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA, USA
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, and a new IP- Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
|
Insomniac Games — Burbank,
CA, USA
|
|
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Resistance 2, and Resistance 3, with a new IP coming - Overstrike!! If that's not enough, we've also been named one of the Best Small Companies to work for! Come check us out!
|
|
Double Fine Productions — San Francisco,
CA, USA
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
CAPCOM GAME STUDIO VANCOUVER is a multi-project and multi-platform developer located in Vancouver, Canada. Capcom Game Studio Vancouver is the newest member of the Capcom family and was added to the company’s portfolio in October 2010. Capcom Game Studio Vancouver is recognized for its development of Dead Rising 2: Case Zero, Dead Rising 2, and Dead Rising 2: Case West.
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 6 games in 6 years since it opened its doors in 2005.
We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
|
|
|
Capcom Game Studio Vancouver, Inc — Burnaby,
BC, CAN
|
|
Capcom Game Studio Vancouver is the newest member of the Capcom family and is a multi-project and multi-platform developer located in beautiful Vancouver, BC. Formerly known as Blue Castle Games, our studio has developed 5 games in 5 years since it opened its doors in 2005.
We have 2 new AAA titles currently in development. Contact us now to see what all the excitement is about!
|
|
|
Turbine, Inc. — Needham,
MA, USA
|
|
Turbine, Inc. seeks a Statistical Data Analyst for the Turbine Marketing department. Working with the Business Intelligence, Digital Publishing, marketing and game studio teams, the Statistical Data Analyst will work to unlock value in the data generated by game play activity. This is a multifaceted role that will work as an extension of the Business Intelligence and Digital Publishing teams to understand player behavior and drive measurable results.
|
|
|
Aechelon Technology, Inc. — San Francisco,
CA, USA
|
|
Join the IT team of a growing technology company supporting its network of high-performance servers, storage, and workstations. We are seeking an experienced Windows, Linux, and Network Administrator with excellent problem-solving skills and a commitment to quality. Our company is a leader in the Simulation & Training industry and we pride ourselves in providing innovative solutions. We are committed to providing the best products for our nation's pilots and the defense industry.
|
|
|
Havok — San Francisco,,
CA, USA
|
|
Software Engineer vacancies in San Francisco, Dublin, Germany and Korea. Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients. We have a unique environment made up of talented, small, stable teams. We operate in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages.
|
|
THQ Montreal — Montreal,
PQ, CAN
|
Tencent Boston — Concord,
MA, USA
|
|
The successful candidate will be responsible for the design and implementation of server systems to bring real time gaming capability to the web. This is an exciting opportunity to push the state of the art in one of the most interesting areas of online development. We are looking for an expert in game server development that can drive products from concept to deployment. Come join us and bring hard core gaming to millions!
|
|
|
Tencent Boston — Concord,
MA, USA
|
|
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in the world. For nearly 500 million people Tencent is the internet offering portal, shopping, community and entertainment services. We are right in the middle of one of the most dynamic and rapidly growing game markets in the world and we are looking for outstanding i
|
|
|
Tencent Boston — Concord,
MA, USA
|
|
Tencent Boston is looking for a talented Lead Concept Artist to join our team of developers. The successful candidate will be responsible for rendering both environments and characters, and will collaborate with other artists and game designers to visualize art direction and game play concepts for web-based games. Expertise as a leader is a key requirement for this position, as the candidate will manage our concept art team. The role reports to the studio Art Director.
|
|
|
Rockstar Leeds — Leeds,
EN, GBR
|
|
Rockstar Leeds are looking for ingenious, ambitious developers to help bring the best Rockstar titles to the mobile gaming world. If you are passionate about mobile gaming, can use size and features to your advantage and want to prove what mobile can do, come show us your skills.
|
|
Kiz Toys Creative Studio — Charleston,
SC, USA
Gameloft — New York,
NY, USA
2K Sports — Novato,
CA, USA
OMAX Corporation — Kent,
WA, USA
|
Sleepy Giant — Newport Beach,
CA, USA
|
|
Are you able to drive results and lead teams to effectively service and launch our clients and online video game projects (mobile, social, browser based and MMOs)? Come join our team at Sleepy Giant, an industry leader in Live Game Operations working on AAA online video game titles, where we’re looking for a leader who can maintain customer relationships while scaling and building our Operations Group.
|
|
|
Sleepy Giant — Newport Beach,
CA, USA
|
|
Are you able to drive results and lead teams to effectively service and launch our clients and online video game projects (mobile, social, browser based and MMOs)? Come join our team at Sleepy Giant, an industry leader in Live Game Operations working on AAA online video game titles, where we’re looking for product owners who can help produce websites / game properties, own user experience and maintain customer relationships within our Product Management Group.
|
|
|
Sleepy Giant — Newport Beach,
CA, USA
|
|
Sleepy Giant is looking for an Online Marketing Manager (aka “Growth Monster”) to develop and execute strategies for generating sustainable growth for our games and entertainment properties, using a mix of user acquisition tactics and online marketing programs. The ideal candidate is highly analytical, detail-oriented, and a self-starter with entrepreneurial drive who thrives in a fast-paced, dynamic work setting.
|
|
Game Circus LLC — Dallas,
TX, USA
|
Crytek — Frankfurt am Main,
He, DEU
|
|
Crytek is searching for a Technical Director to join our fantastic team in Frankfurt Germany!
|
|
CCP - China — ,
N/, CHN
[02.03.2012]
Cryptic Studios — Los Gatos,
CA, USA
Carbine Studios — Aliso Viejo,
CA, USA
[02.02.2012]
Ninja Bam — Kirkland,
WA, USA
Perfect World Entertainment — Foster City,
CA, USA
Atari — Los Angeles,
CA, USA
|
Respawn Entertainment — San Fernando Valley,
CA, USA
|
|
Respawn is looking for sharp, seasoned Software Engineers who have several years of experience in the game industry and a track record of shipping high quality games. We offer an exceptionally talented and seasoned team, excellent studio culture, and opportunity to build an exciting new IP with some of the best developers in the industry. Respawn was formed by Jason West and Vince Zampella, former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty franchise.
|
|
[02.01.2012]
Riot Games — Los Angeles,
CA, USA
Sifteo Inc — San Francisco,
CA, USA
PopCap Games — Seattle,
WA, USA
Metaversal Studios — Brighton,
MA, USA
Seven45 Studios — Boston,
MA, USA
[01.31.2012]
|
Gameloft — Auckland,
Au, NZL
|
|
GAMELOFT, present in 20 countries in Europe, North America and Asia (4,000 people), a leading international developer and publisher of video games, is seeking a:
Art Director for Casual-Social Games
|
|
Ubisoft — San Francisco,
CA, USA
Bally Technologies — Las Vegas,
NV, USA
Mob Science — San Diego,
CA, USA
[01.30.2012]
Funzio — San Francisco,
CA, USA
|
Walt Disney Parks and Resorts — ,
CA, USA
|
|
Walt Disney Parks and Resorts Online currently has an opening for a dynamic QA Engineer in our Celebration, FL location.
|
|
|
Walt Disney Parks and Resorts — Glendale,
CA, USA
|
|
Walt Disney Parks and Resorts Online currently has an opening for a dynamic Product Manager to work on multi-faceted projects.
|
|
|
Walt Disney Parks and Resorts — Celebration,
FL, USA
|
|
Walt Disney Parks and Resorts Online currently has an opening for a dynamic Project Manager to work on multi-faceted projects.
|
|
|
Walt Disney Parks and Resorts — Glendale,
CA, USA
|
|
Walt Disney Parks and Resorts Online currently has an opening for a Web Developer to work on multi-faceted projects.
|
|
|
Walt Disney Parks and Resorts — Seattle,
WA, USA
|
|
Walt Disney Parks and Resorts currently has an opening for a Senior Software Engineer. The Sr. Software Engineer works as part of the WDPRO Technology team building new innovative eCommerce web applications for Walt Disney Parks and Resorts web sites and mobile platforms.
|
|
|
Walt Disney Parks and Resorts — Glendake,
CA, USA
|
|
Walt Disney Parks and Resorts Online is currently seeking a dynamic Senior Deisgner.
The Senior Designer is responsible for creating cutting-edge comps, promotional assets and interactive applications for the major brands that comprise Walt Disney Parks and Resorts Online, including (but not limited to) Disneyworld.com, Disneyland.com, Disneycruise.com and DisneyParks.com.
|
|
[01.27.2012]
Trion Worlds — San Diego,
CA, USA
Turtle Rock Studios, Inc. — Lake Forest,
CA, USA
|
Performance Designed Products — sherman oaks,
CA, USA
|
|
Performance Designed Products LLC. (Pelican) headquartered in Los Angeles, CA, is a creative force that designs, develops and manufactures video game systems and accessories. PDP is currently a leading supplier of video game accessories and has formed strong distribution partnerships with all U.S. national accounts, with growth in Europe and Mexico and South America.
PDP is currently recruiting for the following positions: Team Leader/Sr. Director, Product Manager: Levels 1-3, Brand Manag
|
|
University of Wisconsin-Stout — Menomonie,
WI, USA
24 Seven Inc. — North Hollywood,
CA, USA
[01.26.2012]
|
Qualcomm — San Diego,
CA, USA
|
|
* Work closely with the Animation Lead developing, defining and maintaining high-end animation pipelines and rigging solutions.
* Author animation pipelines, including: Rigging, Animation data flow, skinning, conversion tools and productivity tools.
* Seek out guidance from Lead Animator, Art Director, experienced animators and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
|
|
|
Qualcomm — San Diego,
CA, USA
|
|
* Work closely with the Art Director developing, defining and maintaining high-end run-time game environments.
* Creation of realistic and visually compelling environments and elements.
* Asset creation in modeling, texturing, and lighting of scenes.
* Seek out guidance from Art Director, and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
* Able to work with team members of other disciplines.
|
|
|
ZeniMax Online Studios — Hunt Valley,
MD, USA
|
|
ZeniMax Online Studios is a part of the ZeniMax Media group of companies, and includes Bethesda Softworks, award-winning Skyrim & Fallout 3. We are currently working on an unnannounced world-class MMO game at our headquarters in Hunt Valley, MD.
We are seeking World Builders to work closely with our environment art & content design teams to create unique and diverse assets and environments that will pull the player into our world.
|
|
|
ZeniMax Online Studios — Hunt Valley,
MD, USA
|
|
ZeniMax Online Studios is seeking an experienced UI Designer to work on our world-class MMOG. If you're hardworking, game-loving, experienced, passionate, and know you can contribute to a large-scale MMOG, then let us know!
|
|
|
ZeniMax Online Studios — Hunt Valley,
MD, USA
|
|
ZeniMax Online Studios is seeking Content Designers design layouts, quests, and scenarios for our unannounced world-class MMOG. This position will work on creating content in specific environments to create a fun and exciting game experience for an innovative and high-profile next generation MMO.
|
|
|
TalentScotland — Dunfermline,
SL, GBR
|
|
We are the world's leading multi-platform casual games company, with expertise in the online, social, mobile, interactive TV and retail categories. We bring together the most compelling casual game content, distributing it through global partners.
|
|
[01.25.2012]
Phosphor Games Studio — Chicago,
IL, USA
Warner Bros. Home Entertainment Group — Burbank,
CA, USA
[01.24.2012]
Checkpoint Studios — Costa Mesa,
CA, USA
Finger Food Studios — Port Moody,
BC, CAN
|
DePaul University — Chicago,
IL, USA
|
|
DePaul University invites Game Artists and Animators with studio production experience to apply for a full-time, tenure-track position in our Animation and Game Dev programs. There are currently over 175 majors enrolled in our Animation/Game Art MFA, MA, BA and BS degrees, and we have 7 full-time faculty members. Animation students have been a part of game teams that have produced the 2010 and 2011 IGF Student Showcase winning games Devil’s Tuning Fork and Octodad.
|
|
United Visual Artists — London,
EN, GBR
[01.23.2012]
Warner Bros. Home Entertainment Group — Burbank,
CA, USA
Disney Interactive Studios/Junction Point Studios — Austin,
TX, USA
Kiz Toys Creative Studio — Charleston,
SC, USA
[01.21.2012]
|
Dubai Police — Dubai,
Du, ARE
|
|
Be part of our exciting, talented and innovative team at Dubai Police and work on the latest technologies to develop games on CryEngine 3.0 and Unity 3.5 for cross-platform (PC, smartphones, tablets, web browser, and many more). We're now looking for Game Engine Programmer with excellent C++ skills to join us! If you're ready for your next challenge then Apply now!.
|
|
[01.20.2012]
Mixamo, Inc — San Francisco,
CA, USA
[01.19.2012]
Disney Mobile - Palo Alto — Palo Alto,
CA, USA
|
Gameloft — Auckland,
Au, NZL
|
|
SENIOR SOFTWARE ENGINEER
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking Senior Programmers for its growing Auckland studio .
About Gameloft
Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries.
|
|
Remedy Entertainment — Espoo,
Uu, FIN
|
Mindspark — Burbank,
CA, USA
|
Mindspark Worlds, an IAC company, is rapidly expanding and diversifying our portfolio of virtual worlds and social games. Our visionary leadership team has successfully built innovative and award-winning entertainment experiences: from virtual worlds to social games to interactive theme park attractions. Come check out what we have to offer talented Gamers like you!
Other Position(s) Available At Mindspark
Game Programmer
|
|
Ubisoft Massive — Malmö,
Sk, SWE
[01.18.2012]
TimeGate Studios — Sugar Land,
TX, USA
PopCap — Seattle,
WA, USA
Funzio — San Francisco,
CA, USA
Cryptic Studios — Los Gatos,
CA, USA
[01.17.2012]
XMG — Toronto,
ON, CAN
[01.16.2012]
Southern New Hampshire University — ,
NH, USA
[01.13.2012]
ChangYou.com US Inc. — Santa Clara,
CA, USA
24 Seven Inc. — New York,
NY, USA
Inhance Digital Corp — Los Angeles,
CA, USA
|