- Student Postmortem: Art Institute of San Diego's Eye of Yadubaku
[05.10.07]
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Eye of Yadubaku, made by a team of game art design undergrads at the Art Institute of San Diego, is a first person adventure that offers the player a journey of discovery through a rich environment similar to Myst or King's Quest.
- Student Postmortem: Harding University’s Tripwire
[05.03.07]
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This "Reverse Checkers" game was created for the Software Development class required for senior Computer Science majors to graduate from Harding University.
- Student Postmortem: Savannah College of Art and Design's Temple Dash
[04.26.07]
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In this unique postmortem, students from the Savannah College of Art and Design reflect on the design process of an Egyptian themed board game, Temple Dash.
- Student Postmortem: Art Institute of Los Angeles' Monster Smash
[04.05.07]
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Monster Smash, from the Art Institute of Los Angeles, is a Death Match style game created with the Unreal Tournament 2003 engine based on monsters from the classic Universal movies.
- Student Postmortem: University of Bremen's citizenMOB
[03.29.07]
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University of Bremen's Digital Media students collaborated on citizenMOB – the mobile citizen – a combination of Pokémon, Tamagotchi, and location based gaming.
- Student Postmortem: Sungkyunkwan University's Rooms
[03.06.07]
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HandMadeGame returns after being a 2006 IGF Student Winner for Palette, this time with a sliding puzzle game Rooms, centered around a girl trapped in a mysterious mansion.
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