- Get a job: SCE Santa Monica and others hiring now on the Gamasutra jobs board
[05.18.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCE Santa Monica Studios, Monolith Productions, and others.
- Opinion: Embrace freemium
[05.16.12]
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In this reprinted #altdevblogaday opinion piece, Blitz Games' Tom Gaulton catches up readers on the state of freemium with an overview of the model, its problems, and how those issues are being addressed.
- When digital dies, where does that leave game preservation?
[05.15.12]
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When online games shut down, they could be lost forever. Game Developer magazine editor-in-chief Brandon Sheffield argues that the industry seems determined to lose its history.
- Get a job: Treyarch and others hiring now on the Gamasutra jobs board
[05.14.12]
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In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.
- Gamasutra Classics: The Making of Diablo II
[05.11.12]
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Twelve months of exhausting crunch: That's what it took for Blizzard North to finally get Diablo II into players' hands, says Erich Schaefer, in a Gamasutra feature postmortem from 2000.
- In-depth: Embracing dynamism
[05.10.12]
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In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm demonstrates some tricks you can apply when everything is fluid and malleable with dynamic programming languages.
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