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  • Opinion: Embrace freemium [05.16.12]
  • img In this reprinted #altdevblogaday opinion piece, Blitz Games' Tom Gaulton catches up readers on the state of freemium with an overview of the model, its problems, and how those issues are being addressed.
  • Gamasutra Classics: The Making of Diablo II [05.11.12]
  • img Twelve months of exhausting crunch: That's what it took for Blizzard North to finally get Diablo II into players' hands, says Erich Schaefer, in a Gamasutra feature postmortem from 2000.
  • In-depth: Embracing dynamism [05.10.12]
  • img In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm demonstrates some tricks you can apply when everything is fluid and malleable with dynamic programming languages.

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