- Postmortem: Dead West
[01.03.12]
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Florida Interactive Entertainment Academy student Patrick Dietz reflects on the development of Dead West, an ambitious student project that saw more than its fair share of ups and down during development.
- Recalling The IGF Student Finalist PaperPlane
[12.29.11]
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In this reprinted article from Game Developer magazine, the student team behind the 2011 IGF student finalist PaperPlane reflects on the origin and production of this atmospheric flight game
- Game Design Challenge: Speak Up!
[12.28.11]
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In this latest Game Design Challenge, GCG asks its readers to design a game based on voice recognition technology.
- Results From Game Design Challenge: E-Book Games
[12.27.11]
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In the latest Game Design Challenge, GCG asked its readers to design a game for an e-book device -- here are the results!
- A Chat With Former CGW Head Johnny Wilson
[12.22.11]
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Former Computer Game World editor-in-chief Johnny Wilson reflects on the past and present of the games industry, noting his greatest influences and his thoughts on where the business is headed.
- A Look Back At PAX 10 Finalist A Flipping Good Time
[12.15.11]
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In this article, first published in the October 2011 issue of Game Developer magazine, the Digipen student team behind the PAX 10 finalist A Flipping Good Time reflects on the production of this gravity-bending platformer.
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