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  • Game Narrative Review: Homefront [12.08.11]
  • img Stephen Chin of The Guildhall at SMU picks apart the narrative of THQ and Kaos Studios' Homefront, evaluating the characters, setting and storytelling techniques that make up the game's fictional war scenario.
  • Game Design Challenge: E-Book Games [12.07.11]
  • img In this latest Game Design Challenge, GCG asks it's readers to create a game that would work within the hardware limitations of an e-book device.
  • Postmortem: Scarfell [12.01.11]
  • img University of Central Florida graduate Christopher Darin looks back at Scarfell, a student project with a driven and passionate team, but also a project that saw its fair share of mishaps and challenges along the way.
  • Postmortem: Fly-Guy [11.29.11]
  • img Fredrik Albrektson of Futuregames Academy picks apart his student project Fly-Guy, detailing what went right, what went wrong, and the lessons the team learned along the way.

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